local Charset = {} for i = 48, 57 do table.insert(Charset, string.char(i)) end for i = 65, 90 do table.insert(Charset, string.char(i)) end for i = 97, 122 do table.insert(Charset, string.char(i)) end function ESX.GetRandomString(length) math.randomseed(GetGameTimer()) if length > 0 then return ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)] else return '' end end function ESX.GetConfig() return Config end function ESX.GetWeapon(weaponName) weaponName = string.upper(weaponName) for k,v in ipairs(Config.Weapons) do if v.name == weaponName then return k, v end end end function ESX.GetWeaponFromHash(weaponHash) for k,v in ipairs(Config.Weapons) do if GetHashKey(v.name) == weaponHash then return v end end end function ESX.GetWeaponList() return Config.Weapons end function ESX.GetWeaponLabel(weaponName) weaponName = string.upper(weaponName) for k,v in ipairs(Config.Weapons) do if v.name == weaponName then return v.label end end end function ESX.GetWeaponComponent(weaponName, weaponComponent) weaponName = string.upper(weaponName) local weapons = Config.Weapons for k,v in ipairs(Config.Weapons) do if v.name == weaponName then for k2,v2 in ipairs(v.components) do if v2.name == weaponComponent then return v2 end end end end end function ESX.DumpTable(table, nb) if nb == nil then nb = 0 end if type(table) == 'table' then local s = '' for i = 1, nb + 1, 1 do s = s .. " " end s = '{\n' for k,v in pairs(table) do if type(k) ~= 'number' then k = '"'..k..'"' end for i = 1, nb, 1 do s = s .. " " end s = s .. '['..k..'] = ' .. ESX.DumpTable(v, nb + 1) .. ',\n' end for i = 1, nb, 1 do s = s .. " " end return s .. '}' else return tostring(table) end end function ESX.Round(value, numDecimalPlaces) return ESX.Math.Round(value, numDecimalPlaces) end